For gamers who grew up quoting “Dead or alive, you’re coming with me,” RoboCop Rogue City is more than just a first-person shooter—it’s a gritty, blood-soaked love letter to the 1980s and ’90s action. A surprisingly faithful homage to the original RoboCop films.
Developed by Teyon, the studio behind Terminator: Resistance, this game doesn’t just borrow the aesthetic—it embodies the soul of Verhoeven’s dystopian Detroit with brutal combat, satirical undertones, and a surprisingly introspective story arc.
Robocop Nostalgia Done Right: Welcome Back to Old Detroit

From the moment I stomped through the crime-ridden streets of Old Detroit, RoboCop Rogue City nails the oppressive, neon-lit atmosphere of the original films. The environments are soaked in grime and corruption, with OCP’s corporate influence looming over every alley and precinct.
The game’s commitment to the 1990s version of RoboCop—not the sanitized 2014 reboot—is a deliberate and effective choice. You’ll recognize the punk gangs, the drug “Nuke,” and the satirical news segments that echo the biting social commentary of the movies.
Ray-traced lighting and detailed textures bring the city to life, though some character animations feel dated. Still, the visual fidelity of Detroit’s decay is enough to immerse you in a world where justice is dispensed with a titanium fist.
Brutal Violence: A Juggernaut of Justice

Combat in Rogue City is unapologetically savage. RoboCop is a walking tank, and the game makes you feel every heavy footfall and every thunderous shot from his Auto-9 pistol. Enemies are bullet sponges, requiring sustained fire to drop, which adds to the sense of RoboCop’s overwhelming power.
Limbs fly, bodies crumple, and the game doesn’t shy away from the over-the-top gore that made the original film infamous. My screenshot above is a perfect example of the dismemberment the explosive gunshots can cause.
There’s a visceral satisfaction in mowing down gang members and corrupt corporate goons, but the game also lets you play the cop in quieter ways—issuing tickets, resolving disputes, and scanning crime scenes.
Robocop Rogue City Detective Work: More Than Just a Gun

While the main missions lean heavily on combat, side quests and open areas like Old Detroit introduce problem-solving and investigative RoboCop Rogue City gameplay. You’ll scan environments for clues, interrogate suspects, and make decisions that influence RoboCop’s emotional state and the story’s outcome.
These detective elements add depth and variety, giving players a chance to engage with the world beyond the barrel of a gun. Many of them are optional side missions, but well worth the effort. Save the cat at least!
Voice Work and Story: Peter Weller Returns

The emotional core of RoboCop Rogue City lies in its portrayal of Alex Murphy’s lingering humanity. Peter Weller reprises his role as RoboCop, lending gravitas and authenticity to the character’s struggle between man and machine. Therapy sessions with the Detroit PD’s psychologist offer moments of reflection, and dialogue choices allowed me to shape Murphy’s personality and moral compass.
The story itself is classic RoboCop: OCP is corrupt, gangs run rampant, and a villain straight out of Die Hard is up to no good. But it’s the quieter moments—Murphy’s introspection, his interactions with civilians, and the occasional flash of wit—that elevate the narrative beyond a simple shooter.
Verdict: Robocop Rogue City is a Must-Play for RoboCop Fans

RoboCop Rogue City isn’t perfect. Some missions feel repetitive, and the game’s jankiness can occasionally break immersion. But for fans of the franchise, it’s the most authentic adaptation yet—a game that understands what made RoboCop iconic and isn’t afraid to lean into it.
Whether you’re here for the ultraviolence, the retro-futuristic satire, or the emotional echoes of Murphy’s lost humanity, Rogue City delivers a compelling, nostalgic experience that’s worth your time. It also convinces me the follow up, Robocop Rogue City Unfinished Business, will also be worth the price of admission.
For now though, I’m going to plug away at more Blue Prince end game content.