Cyberpunk 2077 Delamain Side Missions

I have been spending a lot of time playing side missions. The Cyberpunk 2077 Delamain side missions (aka taxi missions), for example, are worth completing. Yes there are still performance and bug issues that pop up from time to time, but I’m loving this game more as I go on.

The Cyberpunk 2077 Delamain side missions are like playing through good Netflix series episodes. They are completely optional, but many of them should be played though at least once. Obviously, some spoilers ahead.

Chasing Down Rogue AI Taxis

Cyberpunk Delamain taxi cab inviting you inside parked at the junkyard
One of the Rogue AI Inviting Me Inside

You meet Delamain, the AI taxi driver, during a main heist mission near the beginning of the game. I’ll say he basically saves your butt, but the craziness that ensues during that mission will be up to you to experience (or look it up on Youtube).

Well after that event, you eventually get into a fender bender with one of his cabs. As in he crashes into you, hard. The friendly Delamain AI invites you to HQ to sort out the issue. What follows is a very interesting line of Cyberpunk 2077 Delamain quests.

First, you have to help him out tracking down rouge AI cars. Each has it’s own set of challenges. They all have exaggerrated version of different human emotions. Some try to kill you and others need special attention from you.

All with the goal of getting Cyberpunk 2077 Delamain’s signal through to take back control of them. There’s even a gladOS reference (if you don’t know that’s from Portal, then shame on you).

Save or Destroy Cyberpunk 2077 Delamain

Cyberpunk 2077 Johnny Silverhand talking in front of the Delamain AI core
Johnny Giving Advice at the Delamain Core

After gathering all of his wayward children for Cyberpunk 2077 Delamain, the fun is not over. Those children take control over the HQ and it is up to you to find you way in to save Delamain. This is a task that requires you to either force your way in or hack through security to then find ways for the things in the building to keep from killing you.

In the end, you are given the choice to either:

  • Reset the core to restore Delamain and basically kill off all those children AIs.
  • Destroy the Delamain core which kills him and frees the AIs to run around the city (in their cabs).
  • Merge all the AIs with Delamain.

The latter option required level 10 intelligence, which I had, and is what I chose. My understanding is that every option results in you getting cash and a Cyberpunk 2077 Delamain taxi cab to own.

The difference between your choices is what personality your taxi will have and whether you make Johnny Silverhand (the constant voice in your head) mad. Regardless, it was a memorable mission I’m glad I chose to finish.

This was the end of the Cyberpunk 2077 Delamain missions, at least as far as I know. I originally intended to outline several of the side missions in one post, but they are each pretty complex. On to the next one.

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